Tag: Act 2

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  • Act 2, Scene 1 Summary

    Still fresh from the traumatic death of their party member/wife/mother Kataris, the group set out for the town of Zerin with a near catatonic Telethil in tow. Upon reaching the town, the group met up with Captain Tulsa and Tig on-board the "Behemoths …

  • Act 2, Scene 2, Summary

    The PCs find themselves beached on the pebble shore of the Emperor's Isle, the one place the River Giants forbade them from exploring. The group met up to do a head count and health check. They revived the CAPT and began to take in their surroundings. …

  • Act 2, Scene 3 & 4, Summary

    The PCs push on through the remaining rooms within the underground compound. The remaining rooms have themes of their own with challenges to overcome, challenging the heroes in different ways but all are ultimately beaten leaving the PCs back in the …

  • Act 2, Scene 5, Summary

    After much deliberation, the heroes decide to name one of their own as Emperor, Emperor Hiro. The Uraken born Goblin accepted the nomination much to the apprehension of the two Kata'Tsu reps present. From the Sound emerged a Kata'Tsu Shaman called Ka' …

  • Act 2, Scene 6, Summary

    The Heroes began the session in a fight with the two strange fungal humanoids that they found watching them as they fought the large plant creature. Hiro, growing tired of trying to converse with the alien creatures called Myceloids, engaged them, …

  • Act 2, scene 7 and 8

    The heroes continue their clearing of X'Tahl. On their way back from rescuing the young Deinonychus, the party encounters a strange sight. A cautious but seemingly friendly Cynwall elf, caked in grime and layers of insect bites greets the party and …

  • Act 2, Scene 12

    The Heroes decide that they would like to shift their focus from the Dragon to the unexplored pyramid in the Northeast believed to have been the religious temple in ancient times. After using the barrels of salt on the multitude of swarms in the entrance …